Collectible design: top creators, nontrivial concepts, hi-tech, and augmented reality.
Today, increasing numbers of designers across the planet focus on inventing things where a smart concept, recognizable form, mind-blowing technology, or rare materials dominate other qualities. Creators are preoccupied with limited edition series and unicuts (unique objects) made for museums and private collections. This lecture will look at designs where functionality moves into the background, giving way to more abstract criteria: in what type of installations and objects are such things as zeitgeist, visual games, interactive qualities, and the ability to invoke emotions more important? Today’s museums are more and more interested involved in showing contemporary design. Curators offer unconventional, large-scale, thematic projects, embracing objects and concepts representing various eras, typologies, and functionalities. How does the intense competition between American and European galleries of collectible design stimulate designers to come up with technically sophisticated solutions? The lecture will consider the latest inventions alongside the most striking examples of collectible design of the past decade.