As part of the project Bureau des transmissions, sessions of Kirill Savchenkov’s board game Fireworks and Gunpowder in Russian-language will be held at Garage Museum of Contemporary Art.
By creating cartography of irregular conflicts, Kirill Savchenkov’s game Fireworks and Gunpowder explores the possibility of forming short-term alliances for a successful collective action.
The game Fireworks and Gunpowder is based on the table-top game Collection invented by the CIA for training its analytics. Using that game, the employees learn how to solve complex crises. In its own turn, Collection was developed on the basis of Pandemic—a board game where players work together to battle lethal viruses that threaten to spread globally. By employing the game mechanics, Fireworks and Gunpowder reconstructs a collective action in a turbulent world sunk into the haze of hybrid warfare, where common things and phenomena lose their silhouettes in the mist of data. The Night State of Strong-arm Bureaucracy uses blurred borders and proxy politics to fight against its opponents, so the task of modern-day communities is to disclose its authority by developing new methods of co-existence in the world of informational autocracies.
The game simultaneously involves from two to four players who can choose in between human and nonhuman types of agents and form interspecific alliances allowing to offer unobvious scenarios of solving critical problems the world is facing today.
The game was originally presented in English at the 12th Gwangju Biennale in 2018.