Garage invites the general public to take part in a cycle of input sessions organized as part of the Eco Jam hackathon.
Input sessions. First block. Participants: Dima Vesnin, Alexander Vetushinsky, Dasha Nasonova
Dima Vesnin will outline the existent interfaces facilitating man’s interaction with ecology and will demonstrate what and to what extent we can affect and how to apply this option to the space of game objects. He will also discuss how to implement the theoretical framework of object-based ontology to find answers to the questions suggested by the hackathon.
Speaking about urbanism and the city’s negative impact on the environment, Dasha Nasonova will explain how simulations and sandbox games approach the subject of sustainable architecture, what the scale of their thinking is, and what kind of clichés they use to build a dialogue with the player. Another speaker featured in this session will be Alexander Vetushinsky.
Input sessions. Second block. Participants: Paloma Dawkins, Yulia Kozhemyako, Mikhail Maksimov
Mikhail Maksimov will introduce the method of transmedia storytelling using the example of his latest work, Dugin’s House, while also speaking about games as a part of reality and how reality verifies games by transferring gaming logic to other media. Paloma’s talk will be about creating timeless games that reflect a desire to see ourselves flourish well into the future. By creating games with a focus on adventurous exploration and sensorial experience, we reinforce a vision of the world that we want to live in. Joining this session’s speakers will by Yulia Kozhemyako.