Eco Jam Input Sessions


From 23 November 2019




Garage Auditorium
Eco Jam Input SessionsEco Jam Input Sessions


Garage invites the general public to take part in a cycle of input sessions organized as part of the Eco Jam hackathon.

Input sessions. First block. Participants: Dima Vesnin, Alexander Vetushinsky, Dasha Nasonova

Dima Vesnin will outline the existent interfaces facilitating man’s interaction with ecology and will demonstrate what and to what extent we can affect and how to apply this option to the space of game objects. He will also discuss how to implement the theoretical framework of object-based ontology to find answers to the questions suggested by the hackathon.

Speaking about urbanism and the city’s negative impact on the environment, Dasha Nasonova will explain how simulations and sandbox games approach the subject of sustainable architecture, what the scale of their thinking is, and what kind of clichés they use to build a dialogue with the player. Another speaker featured in this session will be Alexander Vetushinsky.

Input sessions. Second block. Participants: Paloma Dawkins, Yulia Kozhemyako, Mikhail Maksimov

Mikhail Maksimov will introduce the method of transmedia storytelling using the example of his latest work, Dugin’s House, while also speaking about games as a part of reality and how reality verifies games by transferring gaming logic to other media. Paloma’s talk will be about creating timeless games that reflect a desire to see ourselves flourish well into the future. By creating games with a focus on adventurous exploration and sensorial experience, we reinforce a vision of the world that we want to live in. Joining this session’s speakers will by Yulia Kozhemyako.


Alexander Vetushinsky is a philosopher, expert in the field of history and theory of video games. He graduated in Philosophy from Moscow State University (2013) where he also received a PhD in Philosophy (2016). He is a junior research associate at the Department of Ontology and Cognition Theory of the Philosophical Faculty at Moscow State University. Along with teaching philosophy at the MSU, Vetushinsky works at the Moscow Game Center. He also reads lecture courses on the history and theory of video games at the National Research Center – Higher School of Economics (Game Design program) and at B&D (Digital Design program).

Dima Vesnin is a game designer, teacher at the master’s program The Art of Literature at National Research Center – Higher School of Economics, author of the Telegram channel Backtracking dedicated to game design and procedural generation.

Paloma Dawkins is a cartoonist and self-taught animator turned virtual-reality and video-game artist. Known for her surrealist video games, Dawkins is the author of Gardenarium, Museum of Symmetry, and Oceanarium. She lives and works in Montreal, Canada.

Mikhail Maksimov is an artist based in Moscow. His interests include gravity, railroad transport, and forensics. He has worked with digital ballistics, made structures of various materials and production waste. He has taught at Rodchenko Art School and currently teaches Game Engine Technology and Its Use in Art at the British Higher School of Art and Design, Multimedia Art Department.

Dasha Nasonova is an architect, indie video game developer, owner of a blog about the interconnection between architecture and gaming. For over four years she worked in the field of architecture and urban planning, including more than two years in strategic consulting. Her articles on the links between architecture and video games have been published in Tatlin, Novaya Gazeta, and Strelka Mag. Nasonova runs education initiatives focusing on the topic of game urbanism: she taught a course about contemporary art in video games within the Digital Arts master’s program at the Far Eastern Federal University (fall 2018), read a lecture cycle as part of the public program accompanying the education program Moscow Game Center (fall 2018–spring 2019), moderated Game in the City—a discussion within the project Startup Village at Skolkovo (2019), and has been reading a lecture course at Moscow’s Nekrasov Library since September 2019.

Yuliya Kozhemyako is an artist and video game developer, whose work is focused on real-time 3D graphics, Unreal Engine art, and procedural generation. She takes part in projects by IBORG and AAA collectives. She runs the 3Dto2D community devoted to the aesthetics of 3D graphics production and flaws. She has curated several exhibitions of art games in Moscow and Saint Petersburg.


Free admission with advance registration