Museology Research. A Panel Discussion in CS:GO

Date

Schedule

19:30–21:00

Place

Garage Auditorium

DESCRIPTION

The IAM public program continues with a discussion on museology, which will take place in the space of the video game Counter Strike: Global Offensive.

In her article A Tank on a Pedestal, Hito Steyerl looks at mass culture to see the conceptual forces that direct the development of contemporary museums. She points at the danger of re-activating and repeating the past, which can be encouraged by a museum, whose permanent displays present the past as a static phenomenon. A static view of time is pleasing to people, and especially so to the ruling classes who are interested in maintaining the corporate status quo. In the blockbuster Edge of Tomorrow, the museum becomes the center of alien invasion—a headquarters from which aliens activate the time-loop that every day respawns humans, like characters are respawned after death in a shooter.

CS:GO is a popular shooter and has a large community of fans who take part in cyber tournaments and produce abundant content: from streams, tutorials and custom maps, and skins, to theatre shows made using the game’s engine. We have chosen ten maps created by players and related to the museum as the space for the discussion. Visual exploration of locations and virtual tours of exhibitions will be accompanied by shooting, headshots, and respawns common for this kind of environment.

The discussion will be split into three sessions, each devoted to one topic:

  1. Today, archiving, which used to be the museum’s main function, is losing its key role in the museum’s activities. Contemporary archiving, preservation and conservation practices are drifting towards greater mobility on the one hand and a more critical approach on the other.
  2. Senior artists see museum exhibitions as the ultimate legitimisation of artistic practices. However, in the time of scroll-based aesthetics and tab-oriented knowledge, the museum’s focus has shifted from completed artworks to situations and contexts of artistic production.
  3. Museum practices have always spread beyond museums themselves: to home displays, private collections, improvised displays of citizens’ will, and graffiti spots.

Participants: Sasha Obukhova, Maksim Podvalny, Boris Klyushnikov, Sara Culmann, Dmitry Khvorostov, Lena Klabukova

ABOUT THE PARTICIPANTS

Lena Klabukova is a person of an unclear identity and an artist working in a variety of media. She is an editor at AroundArt.org. She studied Game Studies in universities of Amsterdam, Utrecht, and New South Wales. She likes theory and practice too.


Boris Klyushnikov is an art philosopher and historian. His academic interests include art history methodology. He is a lecturer at the Department of Film and Contemporary Art, Russian State University for the Humanities, and has written on the ontology of art.


Sara Culmann  is a media artist. She studied at Stroganov Moscow State University of Arts and Industry and Rodchenko Art School, and in 2012 completed a video art course taught by Provmyza Group from Nizhny Novgorod. She works with time-based media—found footage, 3D animation and computer games—as well as graphics and objects. Her work has been featured in exhibitions at ISSMAG Gallery, Skolkovo Gallery and Studio, MMOMA and Electromuseum.


Sasha Obukhova is curator of Garage Archive Collection at Garage Museum of Contemporary Art. She graduated from Moscow State University in 1992 and in 1993 studied at the Central European University (Prague). From 1993 to 1996, she worked at the Institute of Contemporary Art, Moscow, and from 1999 to 2003, she was a senior researcher at The State Tretyakov Gallery, Moscow. In 2004, she became a founding member and director of the Art Projects Foundation, where she established an archive of Russian contemporary art. From 2011 to 2012 she was the head of Education at the National Centre for Contemporary Art, Moscow. In 2012, she became the head of Garage Research and later headed Garage Archive. She has written extensively on Russian contemporary art. She lives and works in Moscow.


Dmitry Khvorostov is an artist, curator and frequent speaker on contemporary art. He is the library and exhibitions manager at MMOMA Education Center.


Maxim Podvalny is a graduate of the Faculty of History, Political Science and Law of the Russian State University for the Humanities, postgraduate student and lecturer of the Faculty of Sociocultural Studies of the RSUH, an arrangements committee member of the Moscow Center for Video Game Studies, Organizing Committee member of the Central and Eastern European Game Studies conference.

HOW TO TAKE PART

Free admission with advance registration.

Let's play stream will be available at our Twitch account.

18+

REGISTRATION