A bug is a hilarious and annoying mistake, somewhat of a glitch in a program… But what about looking at them differently? What if using bugs enables the building of alternative relationships with computer games?
In fact, bugs are not necessarily associated with something irritating. The Internet is full of videos with rankings of errors found in various computer games, along with detailed instructions explaining how to detect them. A good bug is valued as much as a decent Easter egg, that is a joke deliberately included into the game by its creators. Just like the Easter egg, the bug busts the illusion of plausibility and questions the rationality of the game’s virtual world, but whereas the Easter egg is a kind of author’s signature, the bug’s behavior remains unpredictable. Nevertheless, many bugs are intentionally kept in games even after their discovery.
What types of bugs can be found in computer games? How do they occur? What does a bug mean to a player? And is it possible to apprehend bugs metaphysically? Sergey Rozhin’s informal lecture will introduce the most popular bugs, discuss their influence on game culture as well as culture in a wider sense, and explain the meaning of bugs from an artist’s perspective.
The lecturer will discuss examples from the games The Elder Scrolls V: Skyrim, Mafia: The City of Lost Heaven, Mafia 2, Mafia 3, The Sims 3, GTA 3, GTA 4, GTA 5, Bloodborne, Half-Life 2, Goldeneye 007, Stalker, FIFA, Creepy Watson, Red Dead Redemption, The Witcher 3: Wild Hunt, Heavy Rain, etc.